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This project was an assignment submission for a visual scripting module in my second year of study. This game was a top-down twin-stick shooter made in Unreal Engine 4, and had free asset packs taken from the unreal marketplace incorporated into it. This project was a great exercise in learning blueprint and working in a 3d environment. The level had various AI and level blueprint implemented such as a turret that would track the player and shoot at them, falling exploding barrels placed around the level, and enemies that would follow the player and hit them. 

I enjoyed working on this project as, I was able to experiment with a variety of mechanics and blueprint to test new ideas. Additionally the new methods and techniques I learnt in the process proved to be valuable for future projects that I worked on.

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