top of page

This modular tile-set was a submission for an assignment in my second year of study. The principle behind this tile-set was, that it would be used for a top-down mobile game to create randomly generated dungeon-like area. In addition to the tiles that made up the majority of the project, I also created a series of props that could be placed in the level for aesthetic effect. 

This project acted as an exercise in using a creative pipeline to create 3d assets for games. Some of the techniques used in this project involved, using photo references to create textures and models, creating seamless textures and rendering both in-engine and in Max.

bottom of page