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This level design project was an assignment undertaken in the second year of my games design course. The level was created in Unreal Tournament editor and is a fully functional 4-8 player death-match level, populated with weapon, health and armour spawns. This project was a great demonstration of implementing a development pipeline within a small team of 3 members, starting with creating the models for the level structure and props. Followed by texturing and polishing the models and eventually implementing them into Unreal and lighting the scene. 

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